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Concepts

From Cabin by the Lake
Revision as of 20:55, 28 October 2024 by Nnorc (talk | contribs)

This is a work in progress.

Cabin by the Lake is a game where you progress in small steps, loop by loop. each loop gives you another chance to build on previous loops. Some characters have a special trait that is unique to them, and may present differently as well. More detail to follow. Here are some of the games core concepts.

Concepts

Character Corruption

Each character has a set of corruption levels unique to them. They represent how close/open the character is to the MC and allows them more freedom to perform great acts. Once achieved they will remain, and the play is free to toggle them on or off as they need in attempt to further more loops.

This can be done between loops.

World Corruption

See: World Corruption

The game has a counter that increases with unique interactions you have with each girl. Not every act will produce more corruption, nor will repeats of the same act in the same way. The game has certain thresholds of corruption that need to be met before you can move forward with certain things, like moonstones


Moonstones

You can, or will be able to find a moonstone for each girl, once about 40 world corruption is met. this moonstone must be collected before they can be made pregnant.

Character concepts

Sami
Jealousy - reverts from loop to loop, Sami may react out of jealousy during certain events she would ordinarily not, if she is jealous enough
Jenny



Concepts * World Corruption * Changelog * Map * Speculation * Other stuff * Nunu's Patreon * Twitter * itch.io