Concepts: Difference between revisions
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Created page with " <center> This is a work in progress. Cabin by the Lake is a game where you progress in small steps, loop by loop. each loop gives you another chance to build on previous loops. Each character has a special trait that is unique to them, and may present differently as well. More detail to follow. Here are some of the games core concepts. </center> ===Concepts=== ====Character Corruption==== Each character has a set of corruption levels unique to them. They represent ho..." |
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====Character Corruption==== | ====Character Corruption==== | ||
Each character has a set of corruption levels unique to them. They represent how close/open the character is to the MC and allows them more freedom to perform great acts. Once achieved they will remain, and the play is free to toggle them on or off as they need in attempt to further more loops. | Each character has a set of corruption levels unique to them. They represent how close/open the character is to the MC and allows them more freedom to perform great acts. Once achieved they will remain, and the play is free to toggle them on or off as they need in attempt to further more loops. | ||
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Revision as of 20:13, 28 October 2024
This is a work in progress.
Cabin by the Lake is a game where you progress in small steps, loop by loop. each loop gives you another chance to build on previous loops. Each character has a special trait that is unique to them, and may present differently as well. More detail to follow. Here are some of the games core concepts.
Concepts
Character Corruption
Each character has a set of corruption levels unique to them. They represent how close/open the character is to the MC and allows them more freedom to perform great acts. Once achieved they will remain, and the play is free to toggle them on or off as they need in attempt to further more loops.